Rendering, Shading, Design3D, Modeling3D, Visualization, Character Modeling, Creature Modeling, Digital Sculpting, Low-poly, Modeling, Prop Modeling, TexturingUV, Mapping, Architectural Visualization, Retopology, High-poly Modeling, Photogrammetry, PBR Texturing, Texture Baking, Post-production, Rotoscoping

Explore Collection of 3D Work Ranging from
Stylized Projects to Realistic Work
My Work
Here you can find a showcase of work across various projects being professional and personal. Since I was young I have had a specific fascination for creating worlds that drag the viewer into a space. Click on the Images or Scroll to Learn More!
Showreel
3D Environments
I have created a range of 3D environments that vary in style but still express apart of myself, I started off making Low Poly scenes and slowly built my way up to harder stylized pieces such as The Temple and other realistic environments.










3D Prop Design
Props are an integral part of 3D can make or break a scene, so I've learnt to take my time and really nail the detail (Usually through the use of Normal maps or Baking models). To accomplish this I use programs like, Zbrush, Substance Designer and Blender to achieve the desired result. To see a full list of Programs I am Proficient in click HERE












3D Compositing
Here you will find a collection of Camera Tracking, 3D Geometry track/Replacement, Set Replacement and Simulations (Heavy Emphasis on Fluid Sims). To accomplish this I use a mixture of programs specifically Syntheyes, Nuke, After Effects, Blender and Maya mainly. To see a full list of Programs I am Proficient in click HERE